So we have tried over the years to balance those two. JG: is great for people who love it, but for the people who don’t like it and are on the receiving end of it, it can be a terrible experience. We have to look at what the overwhelming majority of players are doing and make sure we’re not allocating too much time away from that. While we have a very committed fan base that loves PvP, the overwhelming activity in the game is more centered around the PvE content. And so we have to look at what the vast majority of our players are doing and where it makes sense for us to invest the majority of our development time. Obviously we collect a lot of data on what our players do. Mark Tucker: Well, we listen to our fans but we also look and see what they do in our game. Paste: Going back to the part about changes to PvP elements in private worlds, is it that where we’ll be seeing the support for PvP in the future? Without spoiling too much, we are hopefully going to give players the tools to recreate a very similar experience on their own. In terms of survival and PvP, a lot of the goal of this game originally was include more of those elements and over time we have turned a lot of those off or leave them optional for people. For individual’s worlds, it’s going to stay at 8 players. Jeff Gardiner: So right off the bat, with increasing server size or private worlds, it’s something we discussed and are actively investigating, but there’s no plan on updating that with the Q3 release. In your AMA, you mentioned some of the changes include “PvP elements, along with hardcore survival elements”.is this Bethesda’s way of bringing back the survival mode? Does it signify a shift in their strategy for PvP support? Can you share anything about what that might entail? Fans are hoping for larger servers in private worlds, while others like myself hope that Bethesda will open up private worlds to more individualized tools that can be used for content creation purposes. Paste: Let’s talk about the upcoming update to private worlds. player (PvP)? Are there plans to bring back survival mode? The developers lay out the plan for the next few years-or at least, as best as they can for a game whose focus has historically shifted in response to fan demand. What’s in store for private world support? Will Fallout 76 ever get a significant map update? What’s the long term strategy for player vs. The former is perhaps the most impactful change to be made in its history.Īmid the lead-in to E3 2021, I played July’s Steel Reign update through the game’s Public Test Server, then sat down with Project Lead Jeff Gardiner and Design Director Mark Tucker to discuss the future of Fallout 76. and character items, as well as NPCs and new mission arcs. In the past year, it’s received several major updates addressing its biggest issues, adding a season ladder that rewards exclusive C.A.M.P. Three years after the initial release of Fallout 76, the game is having something of a renaissance, or at least what you might call a second act.
0 Comments
Leave a Reply. |